View Poll Results: Do you agree with this idea?
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Yes.
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248 |
59.90% |
No.
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153 |
36.96% |
I have a variation on this idea. (Please Elaborate)
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13 |
3.14% |
Aug 29, 2008, 07:12 AM // 07:12
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#361
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by upier
Surely you meant easier?
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no, the majority of exp that I persoanlly from geting my survivor was going out killing baddies and doing quests. Once your lvl 20, odds are you've done a healthy amount of quests in most campaigns.
/onthefence
it would be nice to have some sort of rest button, or do over, atleast once because getting a survivor to lvl 19 and accidently have them die is completely shitty. But even with the once-in-a-lifetime reset that sorta ruins the entire point of obtaining survivor. Maybe allow a start for characters that where started before survivor title was attainable? idk
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Aug 30, 2008, 02:57 AM // 02:57
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#362
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/R
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This is a timeless argument. You can go back to feb 07 in this thread and look at some of my post if you want to see how i feel on the subject. Not going to make a long post of the pros and cons yada yada yada.
/signed
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Sep 23, 2008, 09:04 AM // 09:04
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#363
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Tyria
Guild: Ocravia Deathblade /// Light Music Club [K-On]
Profession: E/
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/signed
there should be an event, where all could do it again xD
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Sep 23, 2008, 12:51 PM // 12:51
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#364
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Cheevy
/signed
there should be an event, where all could do it again xD
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One-time events are not a solution.
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Sep 24, 2008, 10:44 AM // 10:44
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#365
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Krytan Explorer
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Perhaps they will make the titles account based, I recall something about that -for the hall of monuments. That will solve this issue. Though one needs to create a new character and train that to the legendary survivor.
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Sep 24, 2008, 01:41 PM // 13:41
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#366
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Zahr Dalsk
If Prophecies characters from before Survivor get the title, I'd like to see the ability for Canthan and Elonian characters to obtain LDoA.
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This just doesn't make any sense whatsoever.
Canthan and Elonian characters have access to survivor title, but pre-survivor Prophecies characters do not have access to both survivor and LDoA.
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Sep 24, 2008, 02:45 PM // 14:45
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#367
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They can also add a way to add LDoA without leaving pre-sering, and make it vanish once you leave. Since it's a title to treat those that STAY in pre-Searing, not those that "Stayed".
Why?
- You stayed in pre-Searing and got to level 20. Title is added, you get title.
- You stated in pre-Searing until level 20, left before title was added. You don't get title.
- Now you stay in presearing until level 20, leave, and can keep the title.
That should be changed so the title is given only to those that ARE in pre-Searing.
That way, once you make it possible to retry survivor, getting both survivor and LDoA outisde pre-Searing would be impossible, and getting Survivor after getting tired of trying LDoA would be possible (although you'll have to leave pre-Searing for that).
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Sep 24, 2008, 02:46 PM // 14:46
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#368
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They can also add a way to add LDoA without leaving pre-sering, and make it vanish once you leave. Since it's a title to treat those that STAY in pre-Searing, not those that "Stayed".
Why?
- You stayed in pre-Searing and got to level 20. Title is added, you get title.
- You stated in pre-Searing until level 20, left before title was added. You don't get title.
- Now you stay in presearing until level 20, leave, and can keep the title.
That should be changed so the title is given only to those that ARE in pre-Searing.
That way, once you make it possible to retry survivor, getting both survivor and LDoA outisde pre-Searing would be impossible, and getting Survivor after getting tired of trying LDoA would be possible (although you'll have to leave pre-Searing for that).
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Sep 24, 2008, 02:57 PM // 14:57
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#369
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Academy Page
Join Date: Mar 2006
Location: Manchester, UK
Guild: Surprise Team Buttshizzle [TTUB]
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/doublesigned
26 max titles so far. 3 more aren't too hard.. but that elusive 30th...
would be perfect :P
maybe increase the amount of exp needed if gaining the title this way.
EDIT:
how about making it account based if not? that way the risk factor remains!
Last edited by techma; Sep 24, 2008 at 03:00 PM // 15:00..
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Sep 24, 2008, 03:43 PM // 15:43
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#370
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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too all those who signed
im sure anet put this title in for the meer chance you would want it, remake a new char and play the game again.
that would be called, a replay value.
thus /notsigned
every week some one makes a thread about this cause they failed. and yes, this exact idea has been thought of before and still anet goes /laugh
and for those who think this thread is hard by any means.....rofl
seriously? its hard? door gating HFFF is very hard, yes it is. its serious busniess to farm xp.
and for the few who want LDOA on their mains, well your two years late, anet fixed that glitch.
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Sep 24, 2008, 04:14 PM // 16:14
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#371
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by MithranArkanere
They can also add a way to add LDoA without leaving pre-sering, and make it vanish once you leave. Since it's a title to treat those that STAY in pre-Searing, not those that "Stayed".
Why?
- You stayed in pre-Searing and got to level 20. Title is added, you get title.
- You stated in pre-Searing until level 20, left before title was added. You don't get title.
- Now you stay in presearing until level 20, leave, and can keep the title.
That should be changed so the title is given only to those that ARE in pre-Searing.
That way, once you make it possible to retry survivor, getting both survivor and LDoA outisde pre-Searing would be impossible, and getting Survivor after getting tired of trying LDoA would be possible (although you'll have to leave pre-Searing for that).
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I totally agree with this, and to be honest, it's the only way to fix Survivor. You have to mess with LDoA too.
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Sep 24, 2008, 05:19 PM // 17:19
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#372
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Krytan Explorer
Join Date: Apr 2006
Location: MD
Profession: R/Mo
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How about a compromise then? For every level you have achieved before your last death, that number is a multiplier by the number of required points to get Survivor.
If you want to get it on a lvl 20 char you need 20 X the exp to get the title. So rank1 one is 1,337,000, to get r1 on a lvl 20 char you need 20+million more exp between deaths. Not easy by any stretch of the imagination but doable if determined.
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Sep 24, 2008, 05:45 PM // 17:45
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#373
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That would require to count them.
The best way would be to count from what we know now. The things related to survivor we know already are. Some would count negative towards repeating the title (the higher the value the harder to retry or continue) some positively (the higher the value the less difficult to retry) and some neutral (not affecting how hard is to retry the title)
- [D] Death Count should be negative. Since the more often you die, less of a survivor you are.
- [E] Total experience earned should be neutral, since there can be people working hard to get exp by questing, and people getting it easily by farming.
- [L] Level should count negatively, since the lower your level, the more merit has survivor.
- [S] Last rank of Survivor before it stopped. Should count positively, since the farther you went in the last attempt, the more of a survivor you are. But only if the title is started again from 0. If the title were 'continued', this would have to be either neutral or negative.
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Sep 24, 2008, 08:44 PM // 20:44
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#374
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Pre-Searing Cadet
Join Date: Sep 2008
Guild: Cursed Demons of Doom [CDoD]
Profession: A/R
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/Signed... Somewhat.
I don't think it should be possible to reset, but making it account-based would be a good idea, imo.
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Sep 27, 2008, 01:42 AM // 01:42
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#375
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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No.I don't think so as I tried to get it on my forth Monk and went down and I can't go back and get LDoA.I know someone who was in my guild that got survivor on all her char. and worked hard for it.She pretty much knows all strategies for it and she pulled her self out of my guild to take break from all that it just burned herself out.
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Sep 28, 2008, 08:22 AM // 08:22
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#376
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Academy Page
Join Date: Dec 2006
Profession: W/
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/signed
In my opinion, at the point where a title is added (any title), all characters should be able to obtain this title, it's only fair. This, of course, is not the case with survivor, for any character that has died before the title was added
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Oct 02, 2008, 11:19 AM // 11:19
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#377
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Ascalonian Squire
Join Date: Feb 2006
Guild: Tiny Siege Turtles
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Quote:
Originally Posted by Lord Chippo
I suggest that the survivor title be changed so the experiance is counted between deaths and not from 0 deaths. This would allow old tryian chars and any other person who doesnt want to remake their char each time they die to go for it.
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tottaly /signed
the work done for getting that 1,337,500 exp is more or less the same for 'new' and 'old' characters. if someone manage to get 1,337,500 exp without death, he/she sill will be The Survivor by its meaning.
seriously, there never was a point in making this to work the way it works now. not being able to obtain a title just because you created your beloved character before certain date is stupid and more frustrating than all this 'I can't die' method. not to mention about deaths by lag, that i sympathize for anyone who experienced it :P
and imo, because of similar work required from player, the 'prestige' of the title wouldn't be lowered anyway
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Oct 02, 2008, 02:07 PM // 14:07
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#378
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Academy Page
Join Date: Apr 2006
Location: Sweden
Guild: Team Of The North [EotN]
Profession: W/
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/signed
I think that the whole idea with "you can't be killed from the start" is stupid as hell.
I mean, I started to play GW 37 months ago when there were no think as titles (except of the Hero title) and I thought "yeah, a game where I can die as much as I want ".
I even killed my character a few times when I got pissed of while farming xD
So why won't A-net give the old characters and the ones that have been with them from the start to max the Survivior title?
I think there should be 1337500 exp without death, even though you've died 2000 times or something to max the title.
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Oct 02, 2008, 02:18 PM // 14:18
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#379
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Krytan Explorer
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/signed
just because I want the title on my main
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Oct 02, 2008, 02:26 PM // 14:26
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#380
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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/notsigned
I just maked a survivor and now you want that a you can allways reach it.. Thats rubbish, then you can go fast do Lutgardis get evrything wat you need.. then go HFFF, thats just to easy then..
You just need to start over if you want that title IMO
Otherwise,
Lalalalla, new character, oh noes it dies.. no care i can start over again without making new one.. Lala, yay i am in lutgardis, yay 15 deaths but if i get 16 i need to start over again, i just go HFFF then i wont die..
Thats just to easy to get that title, u can rush to lutgardis without having a fear to die.. Thats just Lazy IMO
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